Will Assassin’s Creed Shadows’ Trophies Be Too Demanding?

Will Assassin’s Creed Shadows’ Trophies Be Too Demanding?
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Naoe and Yasuke Trophy worries in Assassin's Creed Shadows

Excitement for Assassin's Creed Shadows is reaching a fever pitch, particularly among players eager to explore feudal Japan. However, a growing concern has emerged regarding potential trophy design issues, sparked by the game's unique dual-protagonist approach.

Assassin Creed Shadows Major Missing

Assassin's Creed Shadows introduces a fresh gameplay mechanic, allowing players to control two distinct characters: Yasuke, a skilled samurai, and Naoe, a stealthy shinobi. While this dual-protagonist feature is thrilling, it poses a challenge for trophy hunters. The community is abuzz with speculation about how trophies will be unlocked, wondering if certain achievements will require specific actions from both characters or merely duplicate efforts from each one individually.

This dual-protagonist mechanic could significantly increase the difficulty and time required to earn a platinum trophy, potentially frustrating players. The added complexity of character-specific objectives may exacerbate the challenge, making it even more daunting to collect all in-game trophies. Striking a balance between accessibility and challenge in trophy design has long been a delicate task for developers.

While some have an appetite for some tough trophies, some players just want a more relaxed experience. There is a risk that Assassin's Creed Shadows may have trophies that are too intricate or time-consuming to obtain among casual players. 

Either way, developers really want to impose a balance on this system so that it does not ruin the overall experience of the game. The magnitude of Assassin's Creed Shadows being a large open-world game factored in so as not to force the player to do some specific action in every area of the game with a tolerance of multiple characters that the trophy system will create a time-consuming trophy-hunting experience. 

Conclusion

Assassin's Creed Shadows is a huge leap forward for the franchise, and the dual protagonist creates concerns regarding the anticipated trophy design and figurative capacities of the undertaking. It's however, that developers would consider making a cogent system for every player type or archetype of the game.

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